No. Incomplete because it is lacking a little (imo) of what it needs to fulfill it's function.
Donno why so many people attack critics of devs on here. If the dev listens and acts, we all benefit. If you keep attacking me, well, not much happens....
Anyway, I've gone as far as I can with trying to express myself on this here. Daniel James, who makes a lot of cinematic music, did apparently point out the lack of RR issue to them during beta testing. Good to know nothing was done with his feedback either.
If im choosing between Daniel James and Alan Myerson on this - I'd like to think Myerson has the edge here, although Daniel does use vsti more - I'm sure Daniel agrees that there might very well be a method to the madness. It's such a specific/intentional thing to have 0 round robins, as literally hitting the drum 1 more time would provide little to no recording time + editing ect. Keep in mind, Ollie literally sampled synths in a room, with room mics - that's how intentional his work is.
That said, in this case - it sounds like you must intentionally decide excactly where the heaviest beat is - with purpose. If I absolutely had to recreate round robins - I'd either 1.) layer it with another library or 2.) use a midi channel round robin plugin, create a 2nd output, and run that output through a doubler with 0% dry signal. 3.) create 2 more instances of the instrument, use time machine to shorten one slightly, pitch it slightly down + add an EQ with a dip and a boost somewhere other than the fundamental+attack maybe adjust the asdr a little. 2nd one lengthened, the tail reduced with asdr a little to bring it back closer to the original duration - pitched slightly up, and an EQ with boost + dip in a similar area but reversed.
again, using a midi plugin that sent each midi note round robin between ch 1-3. Might be convoluted, but if you're going to bypass AM's design, you'll have to work for it.
Plus, the idea that you feel attacked is seems to be based on the fact that you think we're standing up for the developer's idea, rather than you had ample information - and bought it despite missing instruments you should have known it didnt have, and sampled in a way that you know will bother you. I personally think it's a very interesting decision to sample this way, and given the reasoning I think it's an interesting step. Especially from a mixing/mastering perspective it makes perfect sense why they'd do that.
Metal productions often re-inforced with samples that had 0 round robins forever... and the bit of variation is purely the bleed from the actual drum. That's why I think layering with another library for round robins is entirely possible.
Productions for decades would have been reinforced with one shot samples, or again - pieced together from the best "takes".
All that said, calling the product incomplete only makes sense if it released a product that didnt contain something it said it did. If for instance 2-3 patches were missing, or gave an error and made no sound, I'd say sure, it's incomplete. In this case - it has exactly what it says on the tin, you just wanted more than it said it had. Again, this is why despite not owning the library - I felt the need to correct the idiots who said this was a complete percussion solution. It's like they saw the word percussion and decide it would have everything from kalimba to quiros and glockenspeil???