That's the thing with Cresc. Time, it determines how fast will the soft attack reach your current Dynamics (CC1) value. If you shorten it to the minimum, you can play lower velocity notes and it will "blow" into your current CC1 really fast. You can also have a lower CC1, and then hit hard velocities, which will create an accent curve (check the manual). I designed these functions so that they can help, among other things, make performing short repetitions really easy.because even if the note is pretty short I have to simulate the blowing on it to get this nasty strong sound
Check the MIDI and you'll see that I don't actually do almost any CC1, except at the end when the shorts go a dynamic marking louder. It's all just velocity and note duration differences, while the script is handling everything for you in the back end.