Haakond
Active Member
Hi all!
In the past, I have made a few tracks for smaller video games and projects. Now I am working on my biggest video game soundtrack so far, with a total of 60+ mins of music. Because of the size of this project, I kinda want to do everything right, and therefore I have a few questions I was hoping some of you could answer me.
1. When composing soundtracks, what sample rate do you use? There are no plans to release the soundtrack other than on Soundcloud/YouTube.
2. Do I need to change frame rate? Logic chooses 25fps as standard, but the developer is targeting 60 fps for the game. Could this be a problem?
3. What do you do to make the music loopable, when you have a track with an intro? Now I am bouncing one track including the intro (without the audio tail), and then a track without the intro (but with audio tail). Then the developer let the first track play once, and then let the second track loop after this. Is this the standard way, or are there any other/better ways to do this?
Thanks!
In the past, I have made a few tracks for smaller video games and projects. Now I am working on my biggest video game soundtrack so far, with a total of 60+ mins of music. Because of the size of this project, I kinda want to do everything right, and therefore I have a few questions I was hoping some of you could answer me.
1. When composing soundtracks, what sample rate do you use? There are no plans to release the soundtrack other than on Soundcloud/YouTube.
2. Do I need to change frame rate? Logic chooses 25fps as standard, but the developer is targeting 60 fps for the game. Could this be a problem?
3. What do you do to make the music loopable, when you have a track with an intro? Now I am bouncing one track including the intro (without the audio tail), and then a track without the intro (but with audio tail). Then the developer let the first track play once, and then let the second track loop after this. Is this the standard way, or are there any other/better ways to do this?
Thanks!