Well done,
@Andrew Souter, you promised and over-delivered.
Thanks for your kind words. That's exactly what we aimed for! If something takes a little extra time, you can be sure there is a very good reason for it. The Precedence Link topic was solved and working earlier in the year, but the Multi-Instnace editing and Global Broadcast features are the master-strokes that make the whole system really valuable and really enhance the workflow.
If we advocate that you use 50, 100, 200, or more instances of these these plugins, there needs to be a way to manage this sort of complexity easily so it doesn't interfere with musical creativity and distract you from more important things like composing. That's what we hope we have just achieved.
The sound-quality is amazing as always, but now that you guys can hear automatic Precedence Link you will be able to see easily how well we achieve distance/depth placement when using the Precedence/Breeze combination. I know months ago people where wondering why by itself Precedence doesn't give a huge sense of distance and that is explained in the manual, but in short: extreme gain and high frequency loss are the major contributions to sense of distance in a free-standing environment where there is no reflected energy -- like in the middle of the sky. But IMHO that's not usually very useful in music mixing, so these are subtle in P by default. The more important distance/depth cues come from the linked reverb engine! And now you can hear it in action! And we have also added an X-Range mode and specific control over gain and high freq loss in P so that you can try more extreme ranges if desired, as well as completely disabling one or both -- which might be useful in electronic music mixing that is less concerned with "natural".
Note that the ENTIRE Breeze algorithm updates in response to changes to position in P. If it were convolution, this would effectively mean there is an entirely different impulse response from the reverb engine for every single (infinite) possible position within Precedence. We are NOT simply adjusting wet/dry level, and pre-delay. The ENTIRE alg changes and updates. Something like an algorithmic "Multiple Impulse Response" system!
I think you will find we addressed the requests for enhanced mono compatibility as well. (btw, there were a few minor-ish bugs in the beta mode (the only mode in 1.0) also, that were fixed -- so even the Beta mode should be better behaved regarding phase response -- and really I think you can safely consider it even while maintaining extreme-mono compatibility concerns. You should really just check the final master output sound collapsed to mono more so than looking at a phase meter direct out of Precedence. Even the Beta mode should be more or less safe, but we offer the new Mu mode specifically to address these previous requests.)
The manual is very deep and thorough. A bit academic even for those who like details. It provides the full info on all of this:
Precedence Manual
We will make videos etc as well, for a less "academic" overview/explanation of all this stuff. That's important too.
Can't believe this is a free update :emoji_trophy:
Thanks! We always try our best to over-deliver.
We have not forgotten B2 and Aether either. Don't worry.
You can imagine that now that we have tricks like inter-plugin communication, Multi-Instance editing, Global Broadcast, etc. within our code base, that these technologies can be applied to all of our products and help maintain our leadership position. This is very exciting stuff for our platform/brand.
I'll spend a lot time here in the next 4-6 weeks or so gathering feedback so we are sure these systems are rock solid. And considering any additional ideas/requests you guys come up with!