I do agree that VI purchasing is a pretty risky thing for consumers, and I'd love to see more solutions to correct that, but there is also a balance that the consumer unfriendly policies (if you feel that way about most EULAs) have allowed for the saturation and price drop of libraries in the last few years. I imagine if more risk is consolidated into sample library development, the bar of entry to produce them would increase, thus less new ones would hit the market and the price would increase to offset the risk. Just recording the audio is an expensive endeavor, detailed QA takes a looong time, effective marketing is not only expensive but also a long game, and so especially for small teams, that's a lot of sustained risk before anyone even has a chance to purchase, if they even hear about it or are interested in the least. I'm not blindly pro-developer and I'd be interested in seeing the status quo shift more toward demos and resale if possible, but there is a balance between price and quality/resale/scope. I don't think it's possible to have it both ways, or at least, I think to change the norms of the market to make it more consumer friendly will have an effect on the market in terms of pricing and projects attempted.
Maybe it's worth the trade though. And maybe I'm wrong...but there's my 2 cents at least.
Best,
Maybe it's worth the trade though. And maybe I'm wrong...but there's my 2 cents at least.
Best,