willbedford
Composer - Sample Library Developer
For the last couple of days I've been foraying into reverb algorithm design. This is new territory for me - I've done some basic DSP in the past, but nothing to this extent.
I did of reading into the basic concepts, but Abyss is mostly a result of my own experimentation. The goal was to make an ethereal, dreamy reverb, rather than imitating a real acoustic space.
This was the initial test after an evening of messing about in MaxMsp:
(that should say depreciation, not 'deprication')
Then I spent another day or so refining the algorithm (I wasn't happy with the fluttery sound of the initial version) and then recorded this little jam, running my Model D through some pedals and tape delay then finally into Abyss. The chain is mono up until the reverb, so the stereo image is created entirely by Abyss.
Then Midnight Grand and Frozen Crotales, also going through the reverb.
I'm pretty happy with it so far, but it needs a bit more work. Not sure what I plan to do with it when it's finished, but I'll post any updates here.
Cheers!
I did of reading into the basic concepts, but Abyss is mostly a result of my own experimentation. The goal was to make an ethereal, dreamy reverb, rather than imitating a real acoustic space.
This was the initial test after an evening of messing about in MaxMsp:
(that should say depreciation, not 'deprication')
Then I spent another day or so refining the algorithm (I wasn't happy with the fluttery sound of the initial version) and then recorded this little jam, running my Model D through some pedals and tape delay then finally into Abyss. The chain is mono up until the reverb, so the stereo image is created entirely by Abyss.
Then Midnight Grand and Frozen Crotales, also going through the reverb.
I'm pretty happy with it so far, but it needs a bit more work. Not sure what I plan to do with it when it's finished, but I'll post any updates here.
Cheers!
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