Hello smile
I'm sorry that I'm late for an answer. I had a lot to do in my studio. Customers wanted their recordings before Christmas.
Convolution reverbs work with recordings of natural spaces, whereas algo-reverbs - as the name implies - simulate spaces using algorithms.
Take advantage of both systems
Because so far good impulse responses have simulated a natural-sounding acoustic distance better and more natural than algo-reverbs, many use a convolution reverb for this process.
The disadvantage of convolution reverbs is that they usually statically convert the music over the same IR in nature but the tail depends on a part of coincidences, so it does not happen statically. And here are the algo-reverbs used. Many are able to vary the fading of the music with a random generator, which leads to very natural decaying Hall signals.
Although the formation of space with two different Hall types is more complex, it can lead to very natural overall results. See
>>> here as well.
Besides EaReverb2 and Breeze2, I do not know any other algo verb with which you can push instruments into the depths so nicely. That's why I made this demo with Breeze2.
By the way: With Convolutionreverbs you have to listen to the IR-Libraries well. Not each IR does a good "pushing-job". Find those IRs that can push the instruments farthest back and "discolour" the sound as little as possible. I would not pay attention to the names of the IRs but only to the sound and the effect.
In this context, I recommend
this fundamental article on reverb yet to read.
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Of course, it is not necessary to create a separate room depth for each instrument. It is usually sufficient to create 2-5 different room depths - depending on orchestra size. A good way is to make 4-5 bus channels. Everyone simulates their own depth of space with the necessary plug-ins. After that you are able to send, for example, all the woodwinds through the bus that offers room depth 2. Through depth 1 you send all the strings, the brass by 3 and the percussion by 4.
See >>> https://www.beat-kaufmann.com/mixing-an-orchestra/about-the-tutorial/mixing-videos/index.php (these videos) (1, 2, 3)
BTW: Left and right are adjusted with the balance of each instrument.
It should be kept in mind, however, that instruments that sound further away sound more mono and that they sound less brilliant than those that play at the front of the virtual stage. If you want to do all these things well, it is not as easy as it looks at first glance ...
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I hope that helped so far.
All the best Beat