Zoot_Rollo
Throbbing Member
Actually PAD SHOP PRO is its own instrument....it does not run in HALION Sonic SE or HALion 6 .....FYI.
Halion 6 has its own granular section.
Actually PAD SHOP PRO is its own instrument....it does not run in HALION Sonic SE or HALion 6 .....FYI.
Sorry that my question seems so unclear. I try to explain it with an example. When I load from the Halion Sonic content the synth Anima or Skylab for example I can choose in each synth different waveforms/samples for the Oscillators from existing content folders. I just realized that even inside Halion Sonic the content seems specific (I cant choose the Anima waveforms/samples INSIDE Skylab easyly) so the simple Answer will be "NO" I think. Just thought that would have been cool if you can just choose all the waveforms/samples inside Halion Sonic from a preset browser and use inside Drop-CRE8, but seems a noob question now , sorry for this. I will look into the videos and see how easy it might be to use some old content. Mostly I am worrying of not being in tune if I dont know the pitch of the samples.
Halion 6 has its own granular section.
To add a few things on the already good list of suggestions
Omnisphere 2 of course and now with a recent update it is also less demanding on the sytem
The one that really shines regarding granular options is Falcon from UVI. It even has a multi granular option, it is really amazing what you can do with this thing
UVI explained it in this tutorial (video starts from the point where the granular thingies are discussed)
And Simon Stockhausen playing with the multi granular
This one is more for sound designers, but still worth a look
https://www.soundmorph.com/product/49/dust
Jumped on the sample fuel train tonight and can only say ****** I am really, really impressed and sure I will never ever need Halion full version for my modest synth sount creation needs cause all I need (and much more....) is in here.
********
And if I think I can mix all this with the other Halion stuff as Multi....
Jumped on the sample fuel train tonight and can only say after the usual f..... steinberg licensing problems (all sample fuel licenses gone after Halion Sonic update, then the soft-elicenser unrepairable gone.....) I am really, really impressed and sure I will never ever need Halion full version for my modest synth sount creation needs cause all I need (and much more....) is in here.
And its in a "useable" and "lookable" Halion environment (compared to the great sounding but....Padshop Pro). It kind of in a way reminds me on one of my alltime favourites Octopus, maybe apart from the movement in the sounds cause of the useable presets (arp, motion, osc....) evrywhere and for evrything, thats really great.
CPU of course with the Hybrid patches is a problem, will have to find a way to reduce this apart from turning down voice amount and just switching off fx but you can HEAR where the CPU is used for .
And its absolutely great that I can use the Anima wavetables inside the sample fuel stuff, so the soundsources to choose from are more then I will ever be able to use.
And if I think I can mix all this with the other Halion stuff as Multi....
I know its not a sample fuel thread but I know they are in so a little buggy thing to mention: while changing programs RAM is unusual rising what brings my system (with 8 GB) to and over its limis. AFTER program change evrything is back to normal so I assume that there is a point where BOTH sample/waveform sets are loaded, from old and new preset. Just a guess but I have no other explanation for this. Sorry if its wrong place....
what is this granular engine you are developing? is it already at the market?Nearly all of these suffer from the same problem - the "single sample" approach. They are using a single audio file and stretching it across the audio range, this will often give you an acceptable sound in a granular engine, but its not "optimal", and you will start to get the usual non-musical artefacts showing up, but as I say the granular process will "mask" these to some extent.
IMHO you are better off looking for a solution that uses multisamples as a starting point and pushes the correct (non stretched) sample thru the granular engine. It offers up a wider range of usable source material over a wider frequency range, so more sonic fun can be had and still sound "nice"..but Caveat here: I'm the developer of a granular engine that does exactly what I'm suggesting as the best approach ....
He's referring to the ones from Audio Reward like Seurat for instancewhat is this granular engine you are developing? is it already at the market?
He's referring to the ones from Audio Reward like Seurat for instance