Thanks - not sure how I missed thatfrom the vsl page: Promotional offer through February 1.
Not tried, but I think the crossgrade price only works when going from VI to Sy'zd. I think I paid around 120-140€ for the crossgrade. With the current promotion, I bet it is much lower.if i buy the syncronized bundle, how much will the crossgrade to the vi version cost...
To be honest, i want both...Synchronized and Vi version.
In this case get the VI first and upgrade, or get both at the same time and you'll see the discount in the basket.if i buy the syncronized bundle, how much will the crossgrade to the vi version cost...
To be honest, i want both...Synchronized and Vi version.
Until the end of January.Anyone know how long the SDS sale is? I could find no end date on the VSL site?
Yes, this is the case. I downloaded and played around yesterday, and loved them. I find these con sord patches a bit easier to separate out using the individual mics also than the original patches, so that's a bonus.Downloaded and installed using VSL, and seems this Expansion
just remains separate from existing Andromeda ..... right ? Thought to combine, but file extensions are same .....
Yes, it seems they have improved and learned as they went along. Not surprising I guess.That wouldn't surprise me given how many libraries they have recorded since then. Seems appropriate they would have found additional improvements along the way. I am looking forward to updating tonight.
How to use the separate instruments?Yes, it's a separat instrument preset.
You can't, it's a tutti orchestra.How to use the separate instruments?
I always loved BBO Andromeda, and now it just got even better!! Thanks, VSL!!You can't, it's a tutti orchestra.
(You can use the mixer to emphasize a section)
Instrument preset /= instrument
Hi Ben, I see in the mixer I can enable only instruments I need. I think that is what I need.You can't, it's a tutti orchestra.
(You can use the mixer to emphasize a section)
Instrument preset /= instrument
With Spitfire there is way to automate Expressions and Dynamic. With VSL player i see only Expressions , are there a Dynamic one?You can't, it's a tutti orchestra.
(You can use the mixer to emphasize a section)
Instrument preset /= instrument
There is. All of those sliders that you see in the VSL Synchron player are controllable with CC. You just need to click on the correct tab to see them.With Spitfire there is way to automate Expressions and Dynamic. With VSL player i see only Expressions , are there a Dynamic one?
The "Dynamics" (CC1 usually on the modwheel) you are looking for is called Velocity XFade "Vel. XF" in VSL's Synchron player.With Spitfire there is way to automate Expressions and Dynamic. With VSL player i see only Expressions , are there a Dynamic one?
That is great! I'll experiment with this new information! Thank you guys - I'm new to this forum and find it very friendly and people here are helping each other. That is what we need especially at these times.My bad, @Manuel Stumpf is right, the dynamics are CC1, and are referred to as Xfade. I thought you meant expression, sorry.
For the Xfade, many of the patches in BBO libs (not all though, and not in all libraries) have at least 2 versions. One is velocity cross fade, the other (marked as Xfade) is where CC1 will control dynamics. Some even have a third version that does velocity for shorts, CC1 for longs.
As I commented to @markleake and I am telling you too:The "Dynamics" (CC1 usually on the modwheel) you are looking for is called Velocity XFade "Vel. XF" in VSL's Synchron player.
There is also an on/off button right next to it. When disabled key velocity takes over this control. When enabled you can use a modwheel.
It should be right next to the expression fader in the GUI.
I experimented with the mixer. I's interesting how it is designed. I see different instruments are activated at different times. Could you please tell me more how this algorithm is working?You can't, it's a tutti orchestra.
(You can use the mixer to emphasize a section)
Instrument preset /= instrument
Could you elaborate what you mean by "different isntruments are activated at different times"?I experimented with the mixer. I's interesting how it is designed. I see different instruments are activated at different times. Could you please tell me more how this algorithm is working?