I don't think it's as simple as produce > price low > profit in the current VI market. Pricing low has as equal a chance of signalling low quality as it does accessible high quality, and there's no guarantee with pricing low that there will be enough sales to make up the difference. Most figures I see mentioned to bolster the low price perspective mention sales figures that are really high guesses (as if every dev was selling as much as Spitfire or EastWest - tangent: Spitfire got it's audience by starting boutique and only lowering prices when they had the demand, and EastWest only sells so low because they figured out how to make the low price a monthly payment rather than a single payment).
Since CSS was mentioned, that seems like a unique scenario since there was already a built in audience who trusted the brand from when CS2 was released in 2009 (for $699 I might add, in the days before VSTBuzz and APD lowering perceived VI value). The sales from that surely removed the edge from what must have been the high investment cost of CSS. I don't think that's a repeatable formula.
The cost of Afflatus makes it currently inaccessible for me even though I'm really intrigued and it sounds great, but IMO it doesn't follow to say that therefore he's missing out on lots of sales. I am not the market, and I'd trust Strezov's perspective on his own sales over my own. Regardless, in the end the market will speak for itself.
Best,