EgM
Game music!
Hi Vi:C friends,
I'm sure many of you have been hired to compose a style you don't particularly like, of course that comes with the job, I know that. My usual styles are typical jRPG and melodic, think Final Fantasy, Golden Sun, Xenogears, etc.
One of my past jobs was composing the score for a Gameboy color game back in 2000, I actually liked that one because I started composing music for games a while before that era and I figured it would be the last time ever I'd ever write for 3 channels of melody and 1 noise channel like the NES era.
But now, I'm on this new project which is all Retro8Bit / EDM / Undertale-clone or some hybrid of it. I have to say, it's pretty challenging when you've never-ever listened to EDM, techno, hip hop, and the others. I got lots of rejected drafts mainly because it was either too real or not EDM enough, haha.
I still managed to stay on deadline and finished half the work. But did you end up liking the process? Would you do it again?
I'm just curious to hear about similar views.
I'm sure many of you have been hired to compose a style you don't particularly like, of course that comes with the job, I know that. My usual styles are typical jRPG and melodic, think Final Fantasy, Golden Sun, Xenogears, etc.
One of my past jobs was composing the score for a Gameboy color game back in 2000, I actually liked that one because I started composing music for games a while before that era and I figured it would be the last time ever I'd ever write for 3 channels of melody and 1 noise channel like the NES era.
But now, I'm on this new project which is all Retro8Bit / EDM / Undertale-clone or some hybrid of it. I have to say, it's pretty challenging when you've never-ever listened to EDM, techno, hip hop, and the others. I got lots of rejected drafts mainly because it was either too real or not EDM enough, haha.
I still managed to stay on deadline and finished half the work. But did you end up liking the process? Would you do it again?
I'm just curious to hear about similar views.
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