I must have overdone it. The original raw tree mic is pretty dry:
[AUDIOPLUS=https://vi-control.net/community/attachments/brass-battle-live-dry-mp3.20117/][/AUDIOPLUS]
I used EAReverb for the ER and Seventh Heaven for tails.
Hej man,
Cool and thats quite some work you did there.
a few things though or question:
Why did you alter the original recording with reverb and alter the sampled version to match what exactly then? I am not quite sure about that whole process here as I believe you would like to match that recording how it sounds unprocessed or not, or yes? I don´t know.
A few other pointers and thoughts:
1. Performance is essentiel key. Using CSB brass is nice here, but shows also why articulation based systems (also great ones like csb) pretty much won´t do the job for such exposed brass in every situation, just my opinion of course. There are some balance inaccurate places which is in your example quite different sounding, for instance Brass Battle at 0:07 seconds. Horns are in the center focus not the trumpets, they actually do a short rep. stacc crescendo, but compare it to your version which is having neither replicated of those details. And that is exemplary for some other spots as well. Nothing to feel bad about of course.
2. Another big point is that your examples are often too perfect in pitch and pitch fluctuation of each instrument, also its a kind of the sameness of attacks which is another aspect which makes your version not quite sounding like that original. That original has all kinds of different attacks and noth lenghts, they are sometimes microcopic for the not so trained ear, yet the human ear recognize and hears that sameness and identifies it quite easily.
3. The original is also more precise, punchier, just more controlled in every aspect and that is indeed very hard to get right. The slower more mellow examples work definitely a lot better with samples here, but all that stabby action stuff..is like in direct comparison too mushy and has no precision at all. Not to blame you, its just csb is simply limited in that regards and it is nice to see what it does good but what it probably doesn´t that quite good like live brass. But man..for samples..that is totally fine what you did here. If you want that control, normal sample libraries simply are too inaccurate to do that sort of thing in that fashion of the live thing here.
So it is a nice attempt here and if you want more realism, don´t get distracted too much with plugins and too much post production (though there are also a few things), but first concentrate on the performance aspect. If it is possible to improve that.
The original room is another difficult thing to match for several reasons. Miced in a very small venue, so that means: Brass sounds in your face but yet with a good sense of 3d projection with very short tails and a reverberation bloom which excites the room quite a lot.
One little last thing, in case you are anyways using the first live reference which you put reverb over it (even without the reverb): you should be aware of that that the live recording has a lot less high frequency spectrum which also makes a different impression on how distant and roomy the brass sounds and also has less of that artificial digital oversaturated aggression like in your example.