Embarrassingly, it still isn't finished. This has been a
much larger undertaking than I originally planned. Even after hiring help with the graphics and some of the coding, it's been overwhelming. Plus there's the whole NKS thing, as well as integration with Maschine, which is a bunch of extra work I really didn't want to do. Plus we got back recently from a 3-week trip, then jury duty last week, and now we have two shorter trips this month, so time has been in short supply. Oh, and I bought a forum last year, so ...
On the bright side, it's really close. I'm confident it will be ready in September, although as I mentioned, it's been overwhelming to the point where, psychologically, I literally can't work on it right now. I need a break from it, so I've been finishing up something else (also really close to completion) instead, for a couple weeks anyway. I can't say for sure which will be released first. (For people who wonder, as I did before starting Realitone, why companies take so long to release products, I can tell you first hand that psychology and burn-out play a larger role than you would expect.)
On another bright side (and at the risk of sounding like a sales pitch), this thing is really, really cool. The "player" is the flashy part, and is probably what will help sell copies, but the real value in the instrument is in the sample content, which is massive. It's more than triple the sample content of what I originally envisioned and showed in that NAMM video, and now includes a ton of old school and other style drums and other sounds. Cypress Hill twirls, 99 Problems braamms, orch/horn hits (all legal - those recreations were time consuming!), we even added a whole bunch of vocal phrases (character phrases, bible phrases, etc) which are a lot of fun to just play.