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What is Reaper bad at?

Hi, Tack. I wonder if you have finished you work with expression maps.. And can you share it with us?
Not yet I'm afraid. I had hoped to have a beta out by now but then life found a way to keep me busy the past couple weeks. Still plugging along.
 
I don't know if this is the right place to ask but has any of you ever encountered this bug?
Everytime I try to add a point to the tempo map it adds another point after the time signature change and that messes up all of the MIDI tracks.

At first, it started to do this when I was approaching the first time signature change of the piece.
Then, I turned off and on the computer and I got past the first time signature change, to get blocked 3 minutes later on the next one.
 

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Personally the only thing that bugs me is that mod wheel information is a series of bars and not a line that i can add points to (what i'm used to)... (if there is some sort of way to fix/change this please let me know)
i know some video in internet or here in the forum explaining how to customise this... sorry but now i haven't the right information :scout:
 
i know some video in internet or here in the forum explaining how to customise this... sorry but now i haven't the right information :scout:

Most of the thread is from 2017, including the comment you quoted.


But in case you still care, you can do this:


upload_2019-3-13_2-6-17.png




upload_2019-3-13_2-7-7.png


And then you can draw lines with anchor points in the automation envelope for the modwheel slider of the ReaControlMidi plugin under the midi track (but not from the midi editor). I would rather work with the admittadly kinda clunky CC editing in the midi editor, but maybe this workaround would be more useful to you or someone else for something.
 
A while ago, I would say the lack of ability to display and edit CC's in MIDI editor with curves and points is the biggest flaw of REAPER. But I've recently discovered fantastic CC editing tools created by Julian Sader. After some time of learning and practice, these became the standard part of my workflow, so if Cockos by some chance introduces MIDI editor that support CC curves at some point, I would perhaps find it even more cumbersome and non-intuitive to work with in comparison to editing of current CC steps using these scripts. But the developers should definitely offer similar functionality by default, not limited to drawing simple linear ramps. Also, trying to edit these CC events by freehand is a pain.

In any case, I would be very happy to see some improvements in this department by the REAPER team in the future, but I also hope Mr. Sader will continue working on his tools too.
 
A while ago, I would say the lack of ability to display and edit CC's in MIDI editor with curves and points is the biggest flaw of REAPER. But I've recently discovered fantastic CC editing tools created by Julian Sader. After some time of learning and practice, these became the standard part of my workflow, so if Cockos by some chance introduces MIDI editor that support CC curves at some point, I would perhaps find it even more cumbersome and non-intuitive to work with in comparison to editing of current CC steps using these scripts. But the developers should definitely offer similar functionality by default, not limited to drawing simple linear ramps. Also, trying to edit these CC events by freehand is a pain.

In any case, I would be very happy to see some improvements in this department by the REAPER team in the future, but I also hope Mr. Sader will continue working on his tools too.
the devs are playing with this at the moment - might be 6 months before released but finally they are going to do curves. Has been huge resistance from a lot of the fan base for years so it is great seeig some action on that front
 
the devs are playing with this at the moment - might be 6 months before released but finally they are going to do curves. Has been huge resistance from a lot of the fan base for years so it is great seeig some action on that front

Will that be an optional alternative way, or just a straight replacement of the old system? I'm asking because I got kinda used to freehand drawing the modwheel curve.
 
Will that be an optional alternative way, or just a straight replacement of the old system? I'm asking because I got kinda used to freehand drawing the modwheel curve.
dunno - Reaper tends to always keep old systems and add in options - but I am not sure that will be the case this time. I imagine it will be a clever solution as they are putting a bit of effort into it
 
I too am skeptical about curves. It looks nice, but CCs are single events, and there are numerous times where it's most practical to visualize them like that so I do hope they keep the option around.
My main gripe with the bars are that they are bulky and imprecise, so just a visual brush up to bring them up to date would do wonders. I like thin bars with at handle on top, but ideally the Reaper way would be to extend the theming possibilities of CC data.

Julian Sader's CC manipulation scripts are indeed amazing, and are finally bringing the warping and stretching that's the only feature I've been missing from Cubase, to Reaper.
In general, it feels like a good time to be a Reaper fan.
 
dunno - Reaper tends to always keep old systems and add in options - but I am not sure that will be the case this time. I imagine it will be a clever solution as they are putting a bit of effort into it
The devs have said that they're just sticking with the new system, as managing 2 at the same time will be cumbersome for CC editing :).
 
I use Reaper and think its wonderful. Its very well programmed and never even squeaked not matter how many tracks I lay down.
What is Reaper "bad at" ? I would say the stock plugins. The user interfaces are awful. I encourage Cockos to employ a graphic designer.
Also their default skin I find unattractive. Thank God for the Solaris skin!
 
Reaper has some nice features I don't have in Cubase. It's rather time consuming to setup so as to get a desired graphic interface. Stock plugins are... I don't know how to say that, let's say very, extremely basic and awful.

That said, not talking about midi I didn't use, it has a couple of terrible features I couldn't figure out:

- It looks like they wanted to re-invent computer thing. Since the early Mac ages, a simple & basic operation on a computer is selecting several files or folders by clic+drag mouse. 1+1=2. You have to be stuck to the 'Alt' key to do that here in Reaper. Can't understand this. This is a 'hundred times a day' action. Why not letting it as simple as it was?

- The cursor/play management is Prehistorical, no way to have a true ffw or rew. Feeling so free when going back to Cub and ffw or rew with my console remote to the desired spot...

- If ever you change from stereo balance to stereo pan, change width let's say to mono then, go back to stereo balance later, not paying attention: track stays mono now without letting you know it, unless you revert to stereo pan to check. Hopefully ears are there to alert...

- The infinite item. Is there a way to avoid this? I know there's a setup to avoid sound to loop, hopefully. But this infinite item frame which doesn't stop at the end of the audio file, non sense. It's cool for a tempo based item but in any other case it's just doesn't make sense.

That said, maybe I missed something so if ever anyone has a fix for these features, he'll be my saver!
 
let's say very, extremely basic and awful.

You obviously didn't give ReaFIR a shot. Or ReaGate :) Nothing awful about those.

- The cursor/play management is Prehistorical, no way to have a true ffw or rew.

There's ways to jog or scrub with the edit cursor, and these actions can be assigned to MIDI CCs. If that's what you mean.

- The infinite item. Is there a way to avoid this?

AFAIK, no. But I can't see how would that be a dealbreaker.
 
Yeah. Not nearly the same thing, although some good graphic designers are also good UX designers.
A graphic designer is a very key player on an interface design team. You don't create an interface design team without including a graphic designer - someone skilled in visuals.
Houseofwhitie may (or may not, who knows) have been frustrated and went away and created a collection of skins that are really much more visually pleasing.
 
But in case you still care, you can do this:...


...And then you can draw lines with anchor points in the automation envelope for the modwheel slider of the ReaControlMidi plugin under the midi track (but not from the midi editor). I would rather work with the admittadly kinda clunky CC editing in the midi editor, but maybe this workaround would be more useful to you or someone else for something.

Yeah, this works, but besides (as you point out) not being able to work from the MIDI editor, it's a bunch of extra PIA steps.

The option to be able to draw lines for CC input is a very old feature request, the one that more than anything else I wish would be implemented. But if it hasn't been added by now it's a virtual certainty that it won't ever be.

To return to the original title of the thread, this is what Reaper is bad at. The vertical bars suck.
 
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