Not yet I'm afraid. I had hoped to have a beta out by now but then life found a way to keep me busy the past couple weeks. Still plugging along.Hi, Tack. I wonder if you have finished you work with expression maps.. And can you share it with us?
i know some video in internet or here in the forum explaining how to customise this... sorry but now i haven't the right informationPersonally the only thing that bugs me is that mod wheel information is a series of bars and not a line that i can add points to (what i'm used to)... (if there is some sort of way to fix/change this please let me know)
i know some video in internet or here in the forum explaining how to customise this... sorry but now i haven't the right information
the devs are playing with this at the moment - might be 6 months before released but finally they are going to do curves. Has been huge resistance from a lot of the fan base for years so it is great seeig some action on that frontA while ago, I would say the lack of ability to display and edit CC's in MIDI editor with curves and points is the biggest flaw of REAPER. But I've recently discovered fantastic CC editing tools created by Julian Sader. After some time of learning and practice, these became the standard part of my workflow, so if Cockos by some chance introduces MIDI editor that support CC curves at some point, I would perhaps find it even more cumbersome and non-intuitive to work with in comparison to editing of current CC steps using these scripts. But the developers should definitely offer similar functionality by default, not limited to drawing simple linear ramps. Also, trying to edit these CC events by freehand is a pain.
In any case, I would be very happy to see some improvements in this department by the REAPER team in the future, but I also hope Mr. Sader will continue working on his tools too.
the devs are playing with this at the moment - might be 6 months before released but finally they are going to do curves. Has been huge resistance from a lot of the fan base for years so it is great seeig some action on that front
dunno - Reaper tends to always keep old systems and add in options - but I am not sure that will be the case this time. I imagine it will be a clever solution as they are putting a bit of effort into itWill that be an optional alternative way, or just a straight replacement of the old system? I'm asking because I got kinda used to freehand drawing the modwheel curve.
The devs have said that they're just sticking with the new system, as managing 2 at the same time will be cumbersome for CC editing .dunno - Reaper tends to always keep old systems and add in options - but I am not sure that will be the case this time. I imagine it will be a clever solution as they are putting a bit of effort into it
fine by me - I have argued for a curve based system for yearsThe devs have said that they're just sticking with the new system, as managing 2 at the same time will be cumbersome for CC editing .
I encourage Cockos to employ a graphic designer.
people confuse graphic designer with interaction or interface designerThey actually do that.
https://www.houseofwhitetie.com/reaper/imperial/wt_imperial.html
And he did the default skin, too.
let's say very, extremely basic and awful.
- The cursor/play management is Prehistorical, no way to have a true ffw or rew.
- The infinite item. Is there a way to avoid this?
A graphic designer is a very key player on an interface design team. You don't create an interface design team without including a graphic designer - someone skilled in visuals.Yeah. Not nearly the same thing, although some good graphic designers are also good UX designers.
But in case you still care, you can do this:...
...And then you can draw lines with anchor points in the automation envelope for the modwheel slider of the ReaControlMidi plugin under the midi track (but not from the midi editor). I would rather work with the admittadly kinda clunky CC editing in the midi editor, but maybe this workaround would be more useful to you or someone else for something.