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Orchestral Tools "groundbreaking" announcements

And you can test the player with a free library they will release! Very cool! Not much to loose...



Yes, but what I would most likely do is use one of the OT libraries I already own and compare the same patches.
For example, comparing how much CPU&RAM would the same patch/s from Kontakt and their new sampler use when playing the same piece.

One more thing is, I wonder how they're going to handle their TM patches (as well as tempo sync'ed patches, since theres a lot of those in Ark3).
TM in Kontakt has come a long way and the quality of stretching samples have improved a lot in Kontakt. Im curious of the quality of those TM patches in their new sampler.
 
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The auditorium was about half full — my guess would be about 1500 based on 3000 seat capacity. Tom Holkenborg hung out for a long time afterwards chatting and taking pictures which I thought was very cool of him.

The paramount theater seats just over 500, so I’d say there was maybe 300 people there. I think you may have googled “paramount theater” which is different than the paramount studios theater/screening room which is basically a slightly larger movie theater. Great turnout nontheless.
 
Yes, of course it is not a complete new innovation. I wonder why not more companies gone this way already.

Re why doesn't everybody create they're own playback engine...

Because employing a full time development team for possibly several years to create something worthwhile takes planning, resources, vision and the willingness to support that product (bug fixes, updates, improvements to keep it competitive and don't forget technical support) for years.
Your reasoning better be sound or you're going to be wasting a lot of resources that could be better used for other things. Not saying that the sample player is a good or bad move by OT, time will tell.

Many times people and companies will look at a piece software or service and think - 'Why should I pay XX to use this? I can create my own!' then spend 100x or a lot more than that trying to create something that even comes close.

At one time I worked for a software company the leased software for the real estate industry. We had a number of customers who didn't like paying licensing fees and tried to create their own products that mirrored ours - all the efforts except 1 failed and no idea if that one ever became profitable.
 
The paramount theater seats just over 500, so I’d say there was maybe 300 people there. I think you may have googled “paramount theater” which is different than the paramount studios theater/screening room which is basically a slightly larger movie theater. Great turnout nontheless.

Google lied! And apparently I have no skill at estimating crowd numbers. But hey, I'm a musician, I usually only need to count to 16.
 
Their new sampler has some interesting features, but I'm worried about the efficiency, because CAPSULE isn't really an efficient player. But of course, I would be really happy to be proven wrong.

My experience with CAPSULE isn't really that great as well, especially the keyswitch patch. I dont know why the separate legato patch sounds better that the legato from the keyswitch patch.
 
Their new sampler has some interesting features, but I'm worried about the efficiency, because CAPSULE isn't really an efficient player. But of course, I would be really happy to be proven wrong.

I see CAPSULE as the result of high ambitions hitting limits with KSP and the Kontakt engine. I wouldn't conclude they couldn't do better with an engine co-aligned with their vision. That said, writing a sample playback engine is a whole other game from writing Kontakt front-end scripts (and recording and editing samples and the other things they've already demonstrated competence in). So a lot will come down to whomever they have enlisted to build it, their budget, long-term commitment etc as others have said.

I do quite like Vienna Instruments Pro, so success is possible :)
 
Regarding a proprietary sample engine for OT libraries, I am going to wait and see, but I think it is at least possible this could be a positive thing. I am basing that upon the Spitfire experience I have had over the past couple of months. Short story: I was wary of the Spitfire sample player, but when I finally installed it, I actually decided it was pretty good. My biggest concern had been about the apparent inability to purge samples from RAM like Kontakt does, but from what I can tell, Spitfire is doing something by default to prevent samples from filling up RAM in the way that they would with unpurged Kontakt instances. Case in point: I was afraid EWC was going to be a huge drain on memory without Kontakt's ability to purge samples, but I am finding it to be surprisingly light, which suggests to me that Spitfire must be doing some things under the hood to manage RAM usage that Kontakt doesn't.

If OT takes a similar approach with their sample engine to manage memory use and DFD streaming better than Kontakt does without requiring user action, and if they don't add something as ugly and stupid as an iLok requirement to the engine, then I would be inclined to at least give it a try. Personally I'd be very surprised if there was an iLok requirement, since there is going to be a free library associated with the download of the engine, and I really can't imagine them saying "try our FREE Layers library, included with our new sample engine ... but oh yeah, also make sure you have an iLok for it".
 
iLok needn’t be all bad. Some devs such as Eventide allow multiple activations, including software ones.

(Realise this is all wild speculation at this point).
 
Case in point: I was afraid EWC was going to be a huge drain on memory without Kontakt's ability to purge samples, but I am finding it to be surprisingly light, which suggests to me that Spitfire must be doing some things under the hood to manage RAM usage that Kontakt doesn't.

My computer doesn't even meet the minimum system requirements listed for the Spitfire player, and the choir runs like a dream.
 
I like my iLok - I pay $30 a year for insurance, which is so much cheaper than VSL's. And it covers all the companies, not one. What I don't like is having to have multiple dongles because everyone has to have their own. I have 4 right now.
 
iLok needn’t be all bad. Some devs such as Eventide allow multiple activations, including software ones.

(Realise this is all wild speculation at this point).

Of course. But I'm not speculating when I say that an iLok requirement on the OT player (as unlikely I as think that is) would be a showstopper for me.
 
I haven't seen this mentioned yet, but one of the big advantages of Kontakt, for me at least, is the ability to have everything easily accessible through quick-load. If a library isn't hosted in my quick-load, there's a decent chance I'll forget that I even have it.

sorry if it's been asked before but when is the new website going to be online?
I don't remember them specifying when, other than saying 2019.
 
Curious about this as well. Any news on release date for the new web shop?
Nothing so far. But judging from their announcements trend....September-time macro.........November December sale and release or new ark maybe? also announcement of new webshop and sample player late December last year. But I dont like the way they keeping quite.
 
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