I'm getting behinder and behinder here, so I could use some help. Heck, I'm so desperate, I'll even pay you! Depending on what you have to offer, I might even pay you a lot. I'm looking to hire more than one person, as I have varied needs, ranging from basic sample editing all the way up to project managing.
Here's an example (albeit an overly specific example) of "project managing": I've been wanting to update RealiBanjo for years. Obviously it could use more patterns, especially clawhammer styles. That entails more samples, though, because RealiBanjo doesn't currently have clawhammer samples. So this update will involve more patterns and more sampling ... plus I'd like to record another banjo and do some other things, too. I've been hesitant to start all that because it's a big undertaking, especially since I don't know hardly nothin' 'bout clawhammer banjo playin'!
But wait ... lets suppose you happen to be a good banjo player. (And reasonably knowledgable about Kontakt, obviously.) You could come here and we could work out what a good game plan would be to accomplish this. Ideally, you would be like a "project manager." I'm a control freak, mind you, and the overall direction, coding, even artwork would still have to be "the Realitone way" and in most cases, done by me, but it would still be ultra-helpful to have someone who could "make things happen."
The same would apply if you're a really good mandolin player, fingerpicker, funk organist, fiddle player, EDM or hip hop producer, blues harpist (yes, I have a way make blues harp work) or all sorts of instruments.
I'd even be open to a more general project-manager situation if you think you have the skills to fully coordinate other players to create these instruments, although that's a lot harder than you might think, so I'd need to see examples where you've successfully created a sample instrument before.
Obviously at the other end of things, I also need help with basics like sample editing. As I mentioned earlier, I'm looking to hire multiple people, so I'm pretty open.
Bonus - KSP or Python abilities. Neither are required (I generally do my own coding), but I can hope, can't I? Not rudimentary skills, mind you, but good enough where you could help de-bug or modify my existing code.
You have to be in Los Angeles, because long distance stuff simply hasn't worked well for me. We need to be in the same building (my studio is in Hollywood) so that we can both look and point at the same computer monitor and have conversations and make sure we're both on the same track.
It interested, PM me here, or email me at mike@... (If you can't figure out what ... is, then you're probably not right for this gig. )
Here's an example (albeit an overly specific example) of "project managing": I've been wanting to update RealiBanjo for years. Obviously it could use more patterns, especially clawhammer styles. That entails more samples, though, because RealiBanjo doesn't currently have clawhammer samples. So this update will involve more patterns and more sampling ... plus I'd like to record another banjo and do some other things, too. I've been hesitant to start all that because it's a big undertaking, especially since I don't know hardly nothin' 'bout clawhammer banjo playin'!
But wait ... lets suppose you happen to be a good banjo player. (And reasonably knowledgable about Kontakt, obviously.) You could come here and we could work out what a good game plan would be to accomplish this. Ideally, you would be like a "project manager." I'm a control freak, mind you, and the overall direction, coding, even artwork would still have to be "the Realitone way" and in most cases, done by me, but it would still be ultra-helpful to have someone who could "make things happen."
The same would apply if you're a really good mandolin player, fingerpicker, funk organist, fiddle player, EDM or hip hop producer, blues harpist (yes, I have a way make blues harp work) or all sorts of instruments.
I'd even be open to a more general project-manager situation if you think you have the skills to fully coordinate other players to create these instruments, although that's a lot harder than you might think, so I'd need to see examples where you've successfully created a sample instrument before.
Obviously at the other end of things, I also need help with basics like sample editing. As I mentioned earlier, I'm looking to hire multiple people, so I'm pretty open.
Bonus - KSP or Python abilities. Neither are required (I generally do my own coding), but I can hope, can't I? Not rudimentary skills, mind you, but good enough where you could help de-bug or modify my existing code.
You have to be in Los Angeles, because long distance stuff simply hasn't worked well for me. We need to be in the same building (my studio is in Hollywood) so that we can both look and point at the same computer monitor and have conversations and make sure we're both on the same track.
It interested, PM me here, or email me at mike@... (If you can't figure out what ... is, then you're probably not right for this gig. )