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New from Strezov Sampling: Afflatus Chapter - Part one: Strings

Thanks for posting Hannes. Of course this starts and stops with solid writing and arranging of the three sections...BUT...I am struck by how little AFTER THAT.... is done to achieve the sound. Hats off to this achievement. Well done to the developer.

indeed.

just got my third m.2 2tb prepping for the next month.

good things come to those who wait.

high hopes with this one.
 
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yeah this is seriously impressive.

very natural sounding 2 part and 3 part divisi, with everything handled in engine. And unlike my guess, they have actually recorded each of the 5 string sections separately.

Makes me 'keep my Strings powder dry' ….. :notworthy: ( but it's getting really dry :rolleyes: )
 
I think it's not going to be a traditional library. Maybe it has many different string patches recorded for certain purpose. One for gentle(Scene D'Amour), one for aggressive, etc. I might be totally wrong but that's the vibe I have got from the teasers.

-Hannes
 
Here's a midi playthrough of it:

-Hannes


Sounds very nice. More interested in the fact that this patch was marked as 'Legato' suggesting some other articulation patches or whathaveyou. I'm not leaping from my chair until I see my usual 3 requirements for libraries:
  1. CC1 controlled dynamics for shorts
  2. Every articulation present for every section
  3. Mutes
I am confused by this demo though from an arrangement perspective; me personally I wouldn't divide the 2nd violins into 3 like this, but put two voices on the 2nd violins, push the third voice to the violas and have the celli take the viola line. Does that make sense? Am I missing something? Is there some balancing thought to this that I should know? Or is that the point, that dividing one of these sections into 3 with the library is possible and sounds good...
 
I think it's not going to be a traditional library. Maybe it has many different string patches recorded for certain purpose. One for gentle(Scene D'Amour), one for aggressive, etc. I might be totally wrong but that's the vibe I have got from the teasers.

-Hannes
I agree - which, me thinks is cool. Will it handle EVERY mock-up? Of course not. What string library really does (which is why we all have so many string libraries... :( :)
 
I agree - which, me thinks is cool. Will it handle EVERY mock-up? Of course not. What string library really does (which is why we all have so many string libraries... :( :)
Yes, I like the idea as well. I already have enough normal string libraries and I've lately been drawn into more specialized things. Only thing that I am considered is the price. If there is a lot of different recordings the costs might get high quickly.

-Hannes
 
what do you mean?

Let's say you have a sample of 8 violins. If you play two notes at the same time it sounds like 16 violins; it'll sound too "massive" and also slightly too loud. A workaround is to simply lower the volume (not dynamics) of each note. That's what I do when writing divisi with CSS, using Expression (CC11). However, the expression has to go back to 100% when the instruments go back to unison.

Now as another example, if you have true divisi sections recorded, like LASS, then you can assign Violin-A (4 players) and Violin-B (4 players) to different notes. But then, the notes are on separate MIDI regions and when the violins play unison again you need to load the third NKI for Violins-Total (8 players).

Yet this engine is handling parts that move from unison to divisi and back again pretty flawlessly. Notice the first violins going from unison to div a2 at 0:43 for instance.

The engine must be keeping track of the number of simultaneous notes, and either doing the volume trick, or triggering the right size divisi sample.

BTW if they really recorded divisi a2 (or a3!) for every section then I would guess this library is gonna be more expensive than CSS. More like Spitfire or OT level costs.
 
Here's a midi playthrough of it:

-Hannes

Perhaps i have some problem with my hearing, but to me it sounds nice, nothing more. There are some bits that sound "artificial" and not very realistic. I'm not hearing anything groundbreaking, different or "better" than spitfire, Orchestral tools etc, in terms of realism (obviously they are different in "color", but what i mean is that this doesn't sound more realistic than the others. Even less, actually).
 
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