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Plugin to position the signal XYZ

Ye
DearVR is, by my estimation, the best thing going right now in terms of spatialization. At least it's the only one that I'm willing to use because I found that pretty much all the other ones damage the sound quality of the source signal.

It has binaural headphone mode, and a stereo speaker mode. And the built-in Reverb algorithms are really good. The only drawback is it's a bit pricey.
Yeah... I downloaded the demo and started exploring. It's mind-blowing
 
DearVR is, by my estimation, the best thing going right now in terms of spatialization. At least it's the only one that I'm willing to use because I found that pretty much all the other ones damage the sound quality of the source signal.

It has binaural headphone mode, and a stereo speaker mode. And the built-in Reverb algorithms are really good. The only drawback is it's a bit pricey.
The other drawback is I can't get mono compatibility in stereo speaker mode with DearVR music V1.2

If there is a way to get mono compatibility with DearVR music, I would like to know how to.
 
Interesting thread. I have 2C Precedence & Breeze. Works not bad, but I think the idea of placing an instrument at the back of the room resulting in a 100% wet reverb is rather silly. There should be like a parabole curve to this instead of a linear one when placing a sound source further away. Also the doppler effect should be applied accordingly. That would be more realistic. DearVR sounds interesting, but how does it hold when mixing just stereo and not binaural?
 
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DearVR lacks quite a lot of important parameters, I find. Other than 'damping' and 'size' (and a few minor reflection parameters), there's nothing available to control the sound/character/behaviour of the room or the reverberation with.
Spent some time with the demo and it does seem quite good at putting things in "a space" though, and the quality of its reverberation is not to be laughed at either, but without that control — a generous set of parameters that allows one to carefully define the (sound of the) room, the sort of reverberation it generates AND the way the room interacts with the source — I find this plugin only marginally appealing for musical purposes. (I fear, for example, that its uncontrollability would quickly become a very frustrating obstacle when doing a full mix.)

By far "the best thing going in terms of spatialization" remains IrcamSPAT, in my view. Not cheap, but unchallenged in its usefulness, versatility and quality of results.

_
 
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Waves has a doppler plug-in. It's called...

Doppler.
Yes we all know that one. It's become more of an ancient relic. Not very practical imo. But heck, I'll experiment with it and see if it can improve contrast front to back.
 
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Yes we all know that one. It's become more of an ancient relic. Not very practical imo.

Who is "we?" Are you a member of the Sneer At NB When He Mentions Waves Doppler club - the one with standing room only when they rent out Dodger Stadium?

What makes it an ancient relic?

Why is it not practical to create doppler effects? Heck, I do that every day.

Okay, maybe not every day.

Okay, maybe I've never had reason to do that. But it's only 2018.

:)
 
If your question is based on Alex Moukala's video the approach is different than using a X-Y-Z signal position plugin.

His X-Y-Z controller is a functionnality from Fruity Loops that let him assign any parameter of his daw to the X, Y, Z axis.

X is for panning.

If you want to reproduce his effect of distance (Y axis) with another DAW you can create two buses (one 100% dry, one 100% wet) and send your channel output to those two buses.
His Y axis is just determining how much sound goes to the first bus and how much goes to the second one.

His plugin is just a visual helper for this but it does not come with reverb, er and other stuffs which let you use the reverb of your choice.
 
Here's one more possibility: Ina GRM Tools Spaces. I don't know about mono compatibility, and it's only available in a bundle with two other plugins. At the moment the bundle is on sale for 60% off. I hope to find time to demo this during the sale.
 
In my test (and I took Screenshots to make sure my eyes didn't fool me) the ERs didn't change for different positions in POS mode. You could change them by hand for sure but that would render the POS mode useless as its main draw is simplicity and speed. I would be glad to be wrong, as I really liked the integration of POS.
In addition you can't process the direct signal to push it back via high shelving, so you would also have to do that manually before the reverb. The air absorption settings in there just process the ERs, in POS just the tail.

It might be a good reverb (can't judge that as everybody has a different taste) but it's POS mode is more of a gimmick, unfortunately.
You where right, the POS mode only do panning. It's disappointing. There is an ER PAN bouton :
upload_2018-12-13_9-29-19.png
But it seems to only pan the ER... It should instead add a delay between right ER and left ER to create the panning feel.

I will email the dev to be sure
 
Here's one more possibility: Ina GRM Tools Spaces. I don't know about mono compatibility, and it's only available in a bundle with two other plugins. At the moment the bundle is on sale for 60% off. I hope to find time to demo this during the sale.
Never mind. This is intended for surround mixing and playback on surround systems. It will let you mix for stereo playback but in that mode it is essentially the world's most complicated panner and Doppler effect.
 
I just reread this thread from the beginning and (finally) noticed this:
... I always present music in 5.1 ...
I've been commenting based on the assumption of stereo playback, and it's possible that others have too. Looking at Fruity X-Y-Z Controller for the first time, it now seems to me that the original question has to do with a specific user interface model for controlling spatialization rather than an algorithm for simulating it. @JaikumarS, am I right?
 
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I just reread this thread from the beginning and (finally) noticed this:

I've been commenting based on the assumption of stereo playback, and it's possible that others have too. Looking at Fruity X-Y-Z Controller for the first time, it now seems to me that the original question has to do with a specific user interface model for controlling spatialization rather than an algorithm for simulating it. @JaikumarS, am I right?

Hey Richard, Yes, for spatialization :) (Schoeps mono upmix and dear vr music)plugins did the job for me :)
 
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